brutal.exe

Twitter bot, 2016-2017

I played around with moody renderings of fractal architectural forms, using a CPU-based path tracer that I wrote in Julia. The Monte Carlo sampling used by the path tracer produces a grainy texture, reminiscent of black and white photography. It's rare to find something in computer graphics where the inherent artifacts of the medium have such a natural feel.

This was largely based on the writings of Íñigo Quílez.